With the latest leak of Famitsu, we are presented with a TONNE of Persona goodness. An enhanced port of P4, Persona 4 – the golden, on PlayStation Vita and a *gasp* P4 fighter on PS3 and XBOX360 developed by non other than Arc System Works – the guys who are behind Blazblue. Finally, there’s an odd morsel (hehe) on the status of a confirmed Persona 5 title. Hit the jump to read more about them.
One may not be able to tell just how HYPED I am right now from that opening paragraph. The fact is, there is simply not enough memes on the internets to express my overwhelming happiness and desire for these games to be released right this moment. I once told my friends that if there was a game that would force me to buy a PSV/PS3, it would be a Persona game. With my never ending postponement to play P4 on the PS2, I am overjoyed to hear that I can play the enhanced port for my first time on the PSV if I choose to.
I have been a long time fighting game fan and enjoy playing all types of fighters. Case in point – when Madcatz first released their Tournament Edition fightstick alongside Street Fighter 4 and there was a shortage on stock, I knew I had to have one and even payed an absurd amount over the original price to have it then and there. That is how much I love fighting games. Now, a Persona fighting game? HELL.YES. I was literally shaking from the excitement when I stumbled across the news on game news websites. The thought of Persona characters duking it out with flashy animations (a la Blazblue) and being able select the persona of choice for any given character (not confirmed yet) when fighting made me jizz uncontrollably all over my well chiselled rolls of fat.
I think that’s enough of my fanboy heavy breathing so here’s some facts I’ve gathered from the photos and online:
Persona 4 – The Golden:
- PlayStation Vita Spring 2012 release
- New character Marie/Mary
- New opening anime with new song from Shouji Meguro
- New anime cutscenes, bathing scene movie
- New opening music
- 1.5 times more voice dialogs than PS2 version
- Wi-Fi communication, allow player to request help from other players in dungeons
- New elements requested by fans, and more to be revealed in future (possibly the ability to see changes when equipped with different costume like P3)
- With the power of Vita, we can expect no cutting of the game’s mechanics like in P3P where you move a cursor instead of a 3D protag on the maps (not confirmed but screenshots indicate this).
Persona 4 – The Ultimate in Mayonaka:
- Atlus is teaming up with Arc System Works
- 2D fighter
- Released first for arcades in Spring 2012
- Released for PS3 and Xbox 360 in Summer 2012
- Takes place 2 months after the events of Persona 4
- 6 characters shown on the character select screen:
- P4 protagonist
Famitsu also has a few preliminary details on the next numbered entry in the Persona series, Persona 5. Basic preparations for the game’s development have been completed, with the usual staff members in place. That includes Katsura Hashino as director, Shigenori Soejima as character designer, and Shouji Meguro as main composer.
So that’s everything we know so far. What do you wish for in the P4 remake, fighter or P5?
Personally I’d like to see more P3 characters in the fighter other than Aigis. Like the MC, female MC and Akihiko (“I’ve been waiting for this! *smirk*”), it would be totally kickass if they are able to fit everyone from both P3 and P4 in to the roster.
In Persona 5 I think it would be brilliant if the world travel was made seamless – as in a title pops up on the screen if you enter an area but there’s no load time – but of course they still need to give the option of quick travel to different areas too.